The past
week we turned our gathered
data based on the interviews
and our exploration of
context into personas.
These personas represented the typical tourists visiting Stockholm. The
personas helped us later visualizing different scenarios (which were also part of our data) so we
easily could get to the bottom of the problem by analyzing the different behaviors: What are
tourists needs trying to purchase a ticket from the ticket machine and what is
the best way of helping them? Luckily, this is our next step in the progress of
creating an interface.
After the
evaluation using the "Pain
Points" we found the clearest motivations and now we are ready to establish the requirements.
The tourists' user
experience goals are:
1. A system
that recommends the right ticket type.
2. A system that offers a clear view over different and relevant tickets.
2. A system that offers a clear view over different and relevant tickets.
With these
goals, I think that we're also ready to make some constraints about the scope of the project. It
seems that the most important ticket
in this context for tourists is the paper ticket, which I think we should focus
more on for the interface. The fact that a tourist that visits Sweden for the
first time will have to buy an access card from the front disk makes it impossible
for us to apply their purchase of tickets in our scope.
Since we have a limited amount of time and resources in this project, I think it's a great tool to use personas and scenarios in the development of our interactive design. In an other situation, we might have brought real persons into the process instead of trying to visualize our target group. Though, I think it's very important (even if you bring a person from the target group into the development), to understand the target group and their needs. It's when you start to understand the people that are going to use your design that you can develop a great design.
Fore
tomorrows exercise, I'm really excited. Finally, we're ready to start working on
our prototype! I prepared a bundle of post-its so we tomorrow can start working
on the conceptual design,
which I hope will be a huge success.
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